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Wii u paper mario color splash u iso
Wii u paper mario color splash u iso








wii u paper mario color splash u iso

However there are overlapping issues and it does not look as intended. There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode".The sequence can still be completed, but you won't be able to see the flag or where you are during them. When using Cutout, after the cut area is removed, sprites won't render.Sprites not rendering during Cutout sequences They can be seen in the Prisma Museum menu as well as the Wringer shop menu. These issues are most visible during page switching transitions. Additionally, z-fighting can be seen on the top left corner between the page icons and the bar linking them together. Menu options will sometimes flicker horizontally. This usually only happens on the first usage of the Paint Hammer since game launch or level entry. Using the Paint Hammer may make black artifacts briefly appear when using the OpenGL renderer. Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu pretty finicky at best.īlack artifacts when using the Paint Hammer.Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level. In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy.While this make it hard to judge where you can go on the corridor, the game can be progressed normally. In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan.Should only affect OpenGL users there is also a workaround fix via the graphic pack "Green Tinted Characters".īlack Paint Corridor is not visible on Bowser Castle.

wii u paper mario color splash u iso

Using the Megaphone Thing in battle crashes the game, so try to avoid using it.Using the Megaphone Thing in battle crashes the game The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack). Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable.

wii u paper mario color splash u iso wii u paper mario color splash u iso

Ensure you set this to Single-core Recompiler, not Single-core Interpreter. To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Please use Single-core Recompiler until this has been resolved in a future update.

  • Current issues with Multi-core Recompiler (often used by Auto,) will result in performance issues.
  • Known Issues Performance Issues, unable to maintain 30FPS
  • 1.8 Sprites not rendering during Cutout sequences.
  • 1.6 Black artifacts when using the Paint Hammer.
  • 1.4 Black Paint Corridor is not visible on Bowser Castle.
  • 1.2 Using the Megaphone Thing in battle crashes the game.
  • 1.1 Performance Issues, unable to maintain 30FPS.









  • Wii u paper mario color splash u iso